﻿using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour 
{
	/*
	public Texture2D texture_red;
	public Texture2D texture_blue;
	public Texture2D texture_inactive;

	public Texture2D texture_red_left;
	public Texture2D texture_blue_left;
	//public Texture2D texture_inactive;*/

	public static bool have_key_brass;
	public static bool have_key_silver;
	public static bool have_key_gold;

	public GameObject personagem;


	
	public static int score = 0;

	void Start()
	{
		Player.score = 0;
		Main._state = 0;
		Player.have_key_brass = false;
		Player.have_key_silver = false;
		Player.have_key_gold = false;
	}
	// Update is called once per frame
	void Update () 
	{

	}

	static void ResetFunction()
	{	
		Player.score = 0;
		Main._state = 0;
		have_key_brass = false;
		have_key_silver = false;
		have_key_gold = false;
	}
	
}
